Reflected and Transmitted Irradiance from Area Sources Using Vertex Tracing

نویسندگان

  • Michael M. Stark
  • Richard F. Riesenfeld
چکیده

Computing irradiance analytically from polygonal luminaires in polygonal environments has proven effective for direct lighting applications in diffuse radiosity environments. Methods for analytic integration have traditionally used edge-based solutions to the irradiance integral; our previous work presented a vertex-based analytic solution, allowing irradiance to be computed incrementally by ray tracing the apparent vertices of the luminaire. In this work we extend the vertex tracing technique to the analytic computation of irradiance from a polygonal luminaire in other indirect lighting applications: transmission through non-refractive transparent polygons, and reflection off perfectly specular polygons. Furthermore we propose an approximate method for computing transmitted irradiance through refractive polyhedra. The method remains effective in the presence of blockers.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Exact Radiosity Reconstruction and Shadow Computation Using Vertex Tracing

Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form factor attributed to Lambert. This paper introduces an alternative to Lambert’s formula, an analytical expression which independent of the vertex order of the polygon. In this formulation, irradiance values in a scene consisti...

متن کامل

Exact Illumination in Polygonal Environments using Vertex Tracing

Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form factor attributed to Lambert. This paper presents an alternative, an analytical expression based on vertex behavior rather than the edges the polygon. Using this formulation, irradiance values in a scene consisting of partiall...

متن کامل

A Vector Approach for Global Illumination in Ray Tracing

This paper presents a method taking global illumination into account in a ray tracing environment. A vector approach is introduced, which allows to deal with all the types of light paths and the directional properties of materials. Three types of vectors are defined: Direct Light Vectors associated to light sources, Indirect Light Vectors which correspond to light having been diffusely reflecte...

متن کامل

Vertex-Based Formulations of Irradiance from Polygonal Sources

Irradiance at a point on a receiver due to a uniformly emitting polygon luminaire, or equivalently, the differential area to polygon form factor, is of fundamental interest in computer graphics. An elegant closed-form expression attributed to Lambert, dating from the 18th century, is the most commonly used formula for the problem. This document provides several alternatives to Lambert’s formula...

متن کامل

Photon maps in bidirectional Monte Carlo ray tracing of complex objects

This paper describes a bidirectional Monte Carlo ray tracing method simu lating global illumination in models containing complex objects that do not have to be tessellated The two pass method combines a rst pass light ray tracing ray casting with a second pass optimized Monte Carlo ray tracing In the rst pass the light emitted from the light sources hit objects in the scene and may be re ected ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2001